Zentree The massively multiplayer online role-playing game will bring the Ragnarok Landverse to… Sky Mavis‘Ronin Network Web3.
The partnership will combine Zentry’s work in Web3 games with Ronin’s distribution of blockchain titles.
Ragnarok Landverse continues the legacy of the classic MMORPG that has attracted over 100 million players globally since its inception and generated over $2 billion in lifetime revenue over the past two decades.
Zentry said it stays true to its immersive gameplay while offering new opportunities for players to earn and own. She said the arrival of Ragnarok on the series will pave the way for millions of players to enter the Web3 ecosystem, linking classic gameplay with digital ownership and community engagement.
Zentry is building a “gaming ecosystem for a unified gaming economy.” Its leading game technology studio, Maxion, has an official partnership with Gravity, the publisher of Ragnarok. Ragnarok Landverse is a Web3 version of the beloved classic, famous for its immersive gameplay that invites players to embark on epic quests, confront powerful monsters, and connect with a vibrant online community.
“Our partnership with Sky Mavis goes beyond launching Ragnarok Landverse on Ronin,” Zentry CEO Garinder Thetadelaka said in a statement. “Together, we are paving the way for the biggest gaming IPs of the future to move to Web3. By focusing on engaging gameplay, global accessibility, and ownership of blockchain-powered assets – without relying on incentives like tokens – Ragnarok Landverse demonstrates that Web3 gaming success is possible.” Through quality alone we are fully committed to making our vision of onboarding 50 million global users of Web3 games a reality.
Ragnarok Origins

Ragnarok Online was launched in 2002 by South Korean developer Gravity and became one of the most successful MMORPGs in gaming history. Inspired by the Korean manhwa series Ragnarök by Lee Myung-jin, the game’s unique blend of Norse mythology, fantasy elements, and vibrant 2D characters set in rich 3D environments captivates players around the world.
Since its debut, Ragnarok has become a cultural phenomenon, especially in Southeast Asia, where it remains one of the most beloved gaming IPs of all time. Its success helped drive the MMORPG boom of the early 2000s, alongside titles like World of Warcraft and Runescape. Over the past two decades, Ragnarok Online has amassed more than 100 million players worldwide and generated more than $2 billion in lifetime revenue.
What sets Ragnarok apart is its ability to foster a deep sense of community. Players formed cohesive social groups through guild systems, cooperative dungeon raids, and competitive PvP modes such as War of Emperium. Its innovative career class system offers a wide range of character roles (such as knights, priests, and assassins) each with unique skills and progression paths, allowing for highly personalized gameplay experiences.
Beyond gameplay, Ragnarok pioneered the concept of player-driven economies. Vibrant secondary markets emerged where players traded in-game items, zenny (in-game currency), and rare equipment. However, these markets have been operating informally, relying on third-party platforms or face-to-face transactions, highlighting the need for better infrastructure to support these thriving economies.
Over the years, Ragnarok has expanded its reach with spin-offs such as Ragnarok DS, Ragnarok M: Eternal Love, and Ragnarok Origin, bringing the franchise to new platforms and audiences. Even today, active servers and private servers hosted by fans keep the game’s legacy alive.
Now, with the launch of Ragnarok Landverse on Ronin, the game enters a new chapter. By incorporating blockchain technology, Ragnarok solves one of its long-standing challenges: formalizing and enabling secondary markets that have always been part of its DNA. Players can now securely own and trade in-game assets while maintaining the immersive gameplay, storylines, and vibrant community that have defined Ragnarok for two decades.
New growth
With its soft launch attracting 400,000 players and generating $15 million in revenue from in-game item sales and NFT sales within a year, the game is positioned to consolidate its global fanbase while inviting a new generation of players into its world, Zentry said.
Ronin’s track record as the fastest-growing blockchain game chain, combined with its ecosystem of popular Web3 titles like Axie Infinity and Pixels, makes it the perfect place for the Ragnarok Landverse to reach an engaged community, Zentry said.
With more than 4.7 million monthly active users and three million daily transactions, Ronin ensures seamless integration between gameplay and blockchain features to support Zentry’s vision of onboarding millions of players globally, Zentry said.
“Having been a Ragnarok player myself, I understand the deep nostalgia and connection this game evokes in its global community,” Trung Nguyen, CEO of Sky Mavis, said in a statement. “With its massive player base and $15 million in NFT sales, Zentry’s Ragnarok Landverse proves that Web3 games are about creating experiences that players truly love, and empowering players to earn and collect. Thanks to Ronin’s proven track record of supporting Web3’s successes and our mission of providing economic freedom “For everyone, starting with players, we’re excited to help expand the Ragnarok Landverse to a larger, more engaged audience.”

The partnership between Zentry and Ronin extends beyond the Ragnarok Landverse, including Zentry serving as a node validator on the Ronin network. Additionally, Zentry recently added Ronin exclusively to Nexus Season 1, Zentry’s player portal for humans and AI agents to help foster gaming communities.
Players can pre-register to access Ragnarok Landverse starting today and join the adventure in Q1 2025.
Ronin is an EVM-based blockchain designed specifically for gaming. Developed by Sky Mavis, creator of Axie Infinity, the breakout Web3 game with over $1.3 billion in revenue, Ronin is a blockchain that has proven its ability to scale a single game to millions of daily active users, having processed over $4 billion in NFT volumes to date. now. Zentry has 70 employees and has raised $150 million to date.
In an email to GamesBeat, Zentry’s Thitadilaka said of the game’s inspiration, “Ragnarok is one of the most iconic gaming IPs in Southeast Asia and remains deeply nostalgic for the millions of players who grew up with it. It’s the same sense of scale and impact as bringing something like Runescape to Or World of Warcraft on the series What makes Ragnarok unique is not only the immersive gameplay but also the player-driven secondary markets that have sprung up around it.
“Players built entire economies within the game, even though the infrastructure to really support ownership didn’t exist at the time,” Thetadelaka added. “By bringing Ragnarok on-chain, we saw an opportunity to solve these challenges through Web3 technology – enabling players to own and trade assets.” Seamlessly while maintaining the original gameplay experience that made the game so beloved, it’s about honoring its legacy while expanding it for the next generation of players.
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