We played with Nintendo Switch 2. It is refined but not surprising

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naming Nintendo key The successor may seem a somewhat direct choice, but developers say they spent years during the development process, the names and clearance of ideas. Ultimately, producer Kochi Kawamoto, director Takuhiro Duhta, and coach Titsuia Sasaki fell as, for them, a non -traditional path: Switch 2.

They discussed for the first time describing it as Super Nintendo Switch, Kawamoto tells the media during a special event held in New York City, with the honor of the jump from the original Nintendo to the Super Nintendo console – but there was an important discrimination. NES and Sne do not share compatibility between their games.

“We wanted to make sure that the name truly reflects the idea that this is the latest Nintendo key, and this is the latest standard, and it is a new standard for what Nintendo Switch”, adds Kawamoto.

After a few hours you spend with a portable hybrid during my work event, this description feels suitable. The switch 2 is not a leap forward, as the original key from Wii U, but rather a product of repetition. It is a collection of ideas and designs, repeated, to create a product that feels good and improved from its predecessor.

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Mario Cart World It is the Switch 2 key launch game.

Photo: Julian Chocato

It is bigger. Nintendo has increased the mobile size of the original screen 6.2 inches to the 7.9-inch LCD screen, and the Joy-Con Control Units, which are also slightly longer to absorb the change. In my hands, the difference was barely noticeable. Switch 2 still feels comfortable and played as a portable, not very heavy nor very rational character; I had more difficult touch promotions with my iPhone.

In this event, I played the advertisement recently Mario Cart World Both are on the same control unit, and on a TV with Farah associated with the Joy-Con grove. You have always preferred the original mode of the mobile system, and the game of playing on the switch 2 is the same.

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Photo: Julian Chocato

The image may contain the electronics of the personal mobile phone phone, the person from remote control and adults

Photo: Julian Chocato

The image may have a mobile phone via the electronic phone

Photo: Julian Chocato

The biggest change in the Joy-Con function is its new mouse position. While the joy of the previous regime was slipped from a hand, those on the key 2 magnetic; By clicking the version button on the back of the console, it moves. To relattach, you can simply capture it again with a very satisfactory click. But once separated from the hands, both can be used, separately or together, as an improvised mose by placing it on a surface at the point they usually hang.

My experience with mouse function was a blow or a little missed. I played two games I used: Pull x motorBasketball game on a wheelchair, and Metroid 4: Beyond. Pull x motor,, Which were announced at the event for a summer version, both Joy-Cons uses at the same time, with the right and left control elements corresponding to the wheel of each. To move, Al-Farhat pushes against any surface that you can find-Inulto has prepared a large flat table for clarification, but they also worked on the roof of my clothes, including socks, which means that your lap will do it in a pinch.

Pull x motor He … tired.

Photo: Julian Chocato

Using Joy-Con 2 in mouse mode.

Photo: Julian Chocato

The game requires a continuous suggestion with Joy-Cons, whether you are sliding them over any available surface, you should weep it via the field, your virtual wheels rotate to do tricks, or aim to shot by turning your hand in the air. TechnicallyAll this works well. But physically, it’s tired. I became a painful arms quickly, and unless I decided to be good in Pilates suddenly, I can’t imagine long play sessions.

Metroid 4: BeyondAn experience was much better. As a terrible snapshot of his Muslim, it can use my goal on a typical control unit, some works, and with the separation of joy and free to wave, I am worse. With the new mouse function, however, I managed to use the correct Joy-Con at a table to stabilize oscillation and actually hit my goals.

The most impressive about the experience is the ability to switch smoothly from the normal joy control items to mouse functions. But according to director Takuhiro Duhta, at a round table developed with the press, how players can use the feature, all to the game. “We wanted this option available to developers to explore,” said Duha. “If A (developer) decides that it is actually better to get a setting or key that turns it from controlling the mouse to control Joy-Con, this is also available.”



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