VividqA start -up technology company specialized in arithmetic imaging, it has applied Call of Duty: Modern Warfare II to coordinate the compatible viewing with Holgram.
The company said it can do this with any existing game content so that it can be played on a 3D screen. Vividq transfer Call of Duty: Modern Warfare II -2022 game with advanced drawings-for its compatible coordination with the Holgram to display its progress in the quality of the stereotype, the frame rate (tires per second, or FPS), and the platform of displaying stereotypes from the next generation you offer to the game yard.
“When we think about overwhelming experiences – whether in games or other content – we imagine the transfer of the participants to another world,” Darane Millen, CEO of VividQ, said in a statement. “However, VR headphones and glasses can detract from experience, which often causes discomfort such as nausea and headache. VividQ width removes those barriers, provides superior image quality and tire prices, for the first time, a truly improper and other experience.”
In a message to Gamesbeat, VividQ said it bought the game and there is no official license agreement with Activision. The goal is to show the creative possibilities within the game, hoping that others will see innovation behind it because it can be used with other games as well.
How to work
Your visual system depends on focusing on the accurate location of the objects in space, but the traditional VR optics determine the scene’s concentration at one distance at about 2-3m. Therefore, there is no “depth of the field” and there is no concentration effect on VR. The 3D screen creates a real 3D image and thus your eyes can focus on natural distances naturally.
In these shots, which were taken from the experimental experimental in VividQ, the company used a camera to imitate the concentration of your eyes. In the picture below, the camera focuses on the nearby field, so you can read the numbers on the weapon clearly while the concentration of the background and the foggy (as you expect in the real world when focusing on something near). In the fixed image at the top of the story, the team re -concentrated the camera to look at the father away.
You can now see the text on the street mark sharp while the numbers on the weapon are unlimited. This explains that the screen creates a real 3D image with a real depth – something impossible for traditional VR and a vital feature to cancel VR disease and eye stress.

VividQ said that the VR industry is struggling with the user’s retention due to movement, caused by a residency in Vergence (VAC) – which is constant restrictions on VR offers during prolonged use. But when traditional offers failed, VividQ said it shines: The VR VR display removes VR, which provides players with a real depth that enables the virtual world to focus and focus naturally, just like realistic vision. By eliminating VAC, players can now remain immersed in prolonged 3D environments, and engaging in the game -based games without disturbing.
Keyvan Peymani, an investment partner at GRIFFIN GAMING VENTERES, said in a statement: “For the first time, players can try triple games like Call of Duty in Activision in the real dimensions without any adjustments to the original content, which facilitates a new era of overwhelming entertainment,” Keyvan Peymani, an investment partner at GRIFFIN GAMING VENTERES said in a statement. “The crazy vividq screen provides an unprecedented level of digital realism and indulging for all VR content, allowing players to play for hours at one time without eye stress or nausea. This solution solves the long challenge of image quality and frame rate, which proves that it is not demanding life but it is superior to the traditional VR.”
Access to the VividQ-joint realism development group allows a smooth complementary content with current gaming addresses, such as Call of Duty, without modification. It works in more than 100 frames per second, allows VRIMRAPHIC VR VR in VividQ to Game at the game level at game level levels.
VividQ is the ability to import the current content, especially high -quality games, is an essential step to create its location as a standard in the embodiment. VividQ was founded in 2017 in Cambridge, UK. A partnership with the original equipment manufacturers (OEMS) including JVCKENWOOD to integrate advanced programs and devices in augmented reality (AR), virtual reality (VR), displays for cars, and other consumer electronics.
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