USC Film Arts SchoolThe Ganek Mamersive Studio, a creative center dedicated to the expansion of the current stories and the world building, has announced the annual collection of students.
The assistant professor at the University of Southern California and the director of studio Jordan Halslassi said that the event will include a list of projects in various stages of development that highlights the pioneering work arising from the studio. The event will be held on the SCA campus on April 24.
The GANEK Gemersive Studio, the first of its kind at the university level, began its operations in the fall of 2022, thanks to a generous gift from David, Danielle Ganek and Ganek Family Foundation. The studio is equipped with advanced installations, as a multidisciplinary center to develop and produce overwhelming media content.
It works on contemporary creative design studio, with a modern pipeline and actually visualized. The studio is under the supervision of Halsi, who spoke to us in an interview.
Last year, the GANEK MEMERSIVE Studio spent research and modernization of the pipeline after production and pipeline in the actual time to integrate the edge of the bleeding. For cinematic productions, the studio created a new pipeline to create a 16 -km stereo content for Apple Vision Pro and overwhelming cinema and have become five complete products that include the pipeline.
For actual time production, the phosphorous studio created the project to display a new set of tools that combine artificial intelligence, machine learning and the creation of procedural tools. By focusing on the workflow in Comfyui and creating a complex three -dimensional scene using the comprehensive description of Pixar using Side Fx Houdini and Houdini for the engine of digital assets, these tools provide rapid initial forms of global 3D construction tasks with complex dimensions with project transportation outputs easily to the reality engine, reality group, and NVIDIA Omniverse.
“The work created in the stunning SCA studio represents the bold approach and thinking forward that determines our students.” “This year’s show highlights how our students re -imagine the art of telling stories through advanced technology, and they turn fictional concepts into convincing experiences. Our students are constantly dismantling their creative horizons to take us to what is familiar to completely new worlds.”
“We are very enthusiastic about the work that is strengthened in Gis’s Gis under the supervision of Jordan Halsa. The projects in this offer are a concerted effort to advance the boundaries of the overwhelming content that the narration drives by combining traditional stories novel and innovative technology,” said David and Daniel Ganik in a statement.
The GANEK MEMERSIVE studio has been around for about three years, with a great concentration in recent years on the venture time -based time. The group added many Apple Vision Pro devices.
“We have an internal project that we are working to name the name Project Phosphorescept, which is basically a project that can allow us to increase the pipeline in real time and prepare it from describing the comprehensive scene of Pixar, which we believe will be the coordination of the file in the future.”
Halsey gets students to learn tools that enable them to make 3D productions. Every October, students present projects and faculty members review them.
“We look at the feasibility, and we are looking for projects that would enable us to investigate certain types of tasks that will help us to erode our pipeline,” Halsi said. “We have a larger living space that helps us build a cinematic and 3D pipeline to build overwhelming experiences.”
Halsusi said that there are emerging Amnesty International tools as a touch designer, written by the same man who wrote Hodini. Some laboratory projects include many students in different parts of the university, such as the Faculty of Film Arts.
Halsi said that he loves students to focus on projects with real commercial capabilities.
“With cinematic projects, it was very important for us to create stories, and this is what we really wanted to focus on. It is like telling stories in Apple Vision Pro with a cinematic.
He said: “You can now make incredible cinematic content that looks great in headphones. So this was really changing for me, and seeing it last year in the laboratory, to the right, this was the first time I thought this was already applied.”
VR – 180 cinematic production projects
The list of selected projects embraces a wide range of technologies and stories from VR, XR, AR and AI as artistic platforms; It can include the following:
• A larger living space – Nathan Verchald
When a man who lives in a small apartment meets a shoe box with a girl who wants to persuade her, he buys a new experimental product called “Space Solutionz” in an attempt to upgrade small living areas. When the surrounding space begins to transform, expand and re -formation, he finds that the results of his experience are much more than he was negotiating.
• Performance improvement plan – Director, Jenner Han
Data entry writer has long undergoing a surreal and evil institutional program where not only compliance-is applied through strange psychological experiences, brutal penalties, and fighting for survival.
• The elevator – exit, Lilith Glimhor
When two clubs follow a mysterious invitation to an underground party, their evening descends to a nightmare.
• Code Red – Director, Fiyin Gambo
When her husband is incorrectly arrested, a standing hairdresser and her crew from the bold courtroom – with anything but cosmetics and huge design tools.
Jarrar
Crime House – Cristian Couvas manager
Dial police
Virtual production
• In the whale of the whale – Claire’s exit Lee
360 Virtual Reality Estrio – an unrealistic engine – this is the first “virtual thesis” project. The hurry of the small whale and their mother moved in the depths of the vast charming ocean, but their calm lives are disrupted by human activity – heavenly investigative studies, loud ships, and environmental damage.
• Phosphorus – Director, Akaash Tumuluri
This is an internal studio project and a technical clarification to prove the effectiveness of our 3D content and a tubes in the actual time. This will explain how we can pay our content to any application and we will have many illustrations based on this. A single scientist faces a single research mission to Jupiter Ganimide, a strange substance that forces him at the expense of his humanity.
Q all 3D production with movement capture
Artificial intelligence projects and technical illustrations
• Lily of Peace – Creator, Swami is a heritage
The actual time story was created using AI and Touchdesigner
• Space Film – Cross, Dylan Week
Ai short space
• GANEK Studio AI test and experiences
As for games, Halsa said it was “just an incredible series of ponds.” Some devices such as Apple Vision Pro begin to open more content as well.
Ultimately, Halsi said he wanted to get teams considering intermediate techniques on the road to Star Trek Holodeck.
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