Annual Game developer conference This week was launched in San Francisco, and as is the case every year, Microsoft Xbox The brand laid a set of game The illustrations of the media for their experience. These are all of its partner studios, specifically those under the sub -identifier@xbox.
I spent a few hours playing a handful of games, spoke with many developers behind the titles and went out with a list of the most prominent games that deserve to be taken care of.
Claire mysterious: Campaign 33
For me, it was a Clair Dubbramp: ExperedItIt 33, which is a game of playing roles coming by French Studio Sandfall Interactive. The main points included the beautiful art pattern that showed an amazing amount of particle effects. The game’s music was very fun, especially in the fighting. Martial RPG music is often heard over and over again during a long game, and I had something I was looking to hear it was joyful.
But the most exciting feature, and what makes the Clair Dubbrump protruding from the typical JRPG, was the same fight. It begins to be based on rotation-the time between you and the enemy is alternating to attack and defense-but quickly offers many elements in the actual time.
When using special skills, you can click on specific moments to cause more damage or perform attacks simultaneously, similar to what you see in the Mario paper game. You also have the ability to avoid B, or for higher risks and rewards, with RB when an enemy attacks, which follows with an anti -attack. This procedure is paid in the actual time further by allowing the player, while the battle is stopped on his role and controlling the Gustav character, to press LT for the goal of an attack ranging and then moving the retina freely and shooting at the weaknesses of the enemy.
This mixture of the rotating battle with the actual time of the game gives the game a very enjoyable flow when involving enemies. I am excited to play through the full game when it comes out on April 23 for Xbox, PS5 and PC devices.
Barcelona Hotel
The Barcelona Hotel is driven by Indie Super Duo Swery and Suda51 developers, known as deadly metaphors and no more heroes games, respectively. When you hear these two names, you must expect this cooperation to have a strange and dark tone, and this is exactly what Barcelona Hotel has.
This time Devs puts their creative strength towards the Roguwai collection, which crawls alongside a horror movie. You will fight on your way through a frightening bedroom where you cancel the strongest and strongest capabilities. Every death brings you back to a mysterious hotel full of strange and anomalous characters. The game is very difficult, but Swey told me this is part of the design. These serials are supposed to repeat and learn to fight. Swery said that there is a lot to find here for his previous work fans and that SUDA51 is working hard to make this the best game so far.
In Hotel Barcelona is not currently the release date but will come to Xbox, PS5 and PC.
Mandrara
Mandraagora is another side acting game, but with a very focused on the player’s customization with a level raising. Our illustration had three chapters to choose from, while three additional will be available in the full game in the future. What was very surprising is that your personality has six different skill trees for upgrade, including trees for other rows. Do you want to play the role of the rogue that poisoned the double daggers, but still has access to the Maggie pour? Certainly, you can do this.
It should be noted that the fighting shares more DNA with souls from other side motion games such as dead cells. The procedures cost endurance and the animation priority are the key. You will not be able to avoid your attack whenever you want, so players must be strategic when participating in the fighting. When you die (and you will do it), the body is required to collect your lost resources.
Mandraagora is launched on April 17 for Xbox, PS5, Nintendo Switch and PC.
Hurd
Herdling was definitely the smallest games that I played in this event. You can control a child with a magic stick who can direct these great creatures away from you, just like dog grazing sheep. While directing creatures through a devastating, devastating city, you find and recruit more of these monsters to your flock. It gives where wild objects are positive reactions.
It is very easy to solve puzzles and play for sure more about the involvement of your new friends and the two files. Once you leave the city to get a colored and leafy meadow, the game offers the ability to get the monsters to ahead very quickly. The illustration ends after the race across magic flowers with music escalating. It was a very short and light show and I am interested in how this team expands to a full game.
Herdling comes out at some point in 2025 for Xbox and PC devices.
To T.
Keita Takahashi T-Pose Ali.
From Keita Takahashi, the Cult Hit Katamari Damacy is a more focused title on the narration in T. He plays his role as a 13 -year -old child who spent his entire life in their arms and shoulders, such as the video game that was incorrectly uploaded). From there, the illustration takes you through some small games about what looks like living with this restriction. The child uses a special basin and an additional long toothbrush, for example.
Nevertheless, the game explodes magic and joy, as you expected this Creator. The world is full of eccentric characters, first and foremost is your giraffe friend, who loves to make sandwiches. But for each healthy element, there is a more influential but darker aspect for this story coming. The protagonist is exposed to intimidation on his first day of school because of his position in the form of T.
Takahashi explained after the explanatory show that he is telling an impressive story that strikes near the house, which reflects again in his experience, which is being intimidated during its upbringing in Japan. I am very interested in what TT should say and what this designer can do when the narration is an essential element in his game.
To T will leave May 28 for Xbox, PS5 and PC devices.
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