Thatgamecompany and Coreblazer Launch Game Jam for Emening Indie Devs

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Thatgamecompany (TGC), the technical game studio behind a trip and Heaven: Children of LightI collaborated with CoreblazerGame Hypergryph, global investment brand, to participate in hosting the Global Game game for emerging independent games developers.

The company said that the idea is to highlight an emotional and influential games and a new generation of the next industry talents.

“Three week (April 28)-to developers from all skills levels to create an interactive and exciting game inspired by the TGC signature: can be reached globally, deeply emotionally, designed to link players of all ages. Watching with Coreblazer values, The JAM will highlight the original games that drive the creative boundaries, reflecting its commitment to enabling creators and bringing bold ideas to life.

Applications will be reviewed by team members from both of thatgamecompany and Coreblazer. The final presentations will be evaluated by a committee of the famous industry talents, including the co -founder of the founder and creative director, Jenova Chen; Participant founder Hypergryph and Creative Director Light Zhong; Early manager of the USC Tracy Fullerton Games, and other leading industry characters. Game Jam will present the vision with some of the most respectable stars in the game industry, as well as many awards and cash prizes will be to seize them.

Sky: Light children is a big blow from thatgameCompany.
Sky: Light children is a big blow from thatgameCompany.

Details of thatgamecompany x Coreblazer Game Jam:

  • Celebrate four Kadrant games: In line with the belief of TGC, the power of emotional design and the widely fun game design, the integrity of the x Coreblazer Game Jam aims to support the creation of four worse games-interactive experiences of all ages.
  • An invitation around the world to participate: The ambitious developers from all over the world are encouraged from all levels – from game students to experienced creators – to participate.
  • Prizes and awards: Catched projects will be recognized in multiple categories including “Best Common”, for a major award of $ 4,000, “Best Visual Design”, “Best Gamelay” and “Community’s Voice Award”, each with a cash bonus of $ 2000, respectively.
  • Easy presentation process: Participants can read all guidelines and rules and send their projects comfortably online on (LINK).
  • Awards and exhibition exhibition: Thatgamecompany x Coreblazer Game Winners will be announced on July 11, 2025. Participants will also be invited to display their winning matches in Coreblazer Game Fest 2025 on 26-27 July in Shanghai, a celebration of independent language that focuses on creativity, originality and developed behind them.

TGC is famous for converting emotional stories into strong interactive experiences, and aims to believe in games as a high artistic form and this opening that aims to give GAMBLAZERRR GAME to inspire significant stories novel while highlighting developers and encouraging them to explore creativity without limits, does not matter genes.

More details about thatgamecompany X Coreblazer Game can be I found here.

Thatgamecompany is committed to developing extensively available experiences, artistic, emotional and enrichment, including award -winning headlines, flower, journey and sky: children of light. Its prizes include incitement to the Smithsonian permanent collection, as well as the Museum of Modern Art. His hope is to expand the scope of possible emotional experiences in video games, so that they can be enjoyed and loved by people of all ages, cultures and backgrounds.

Coreblazer is the global brand for investment in video games at Hypergryph, acts as an academic initiative to support exceptional gaming developers through financing, custody, creative, operational support and international events.

Hypergryph, known for Arknights and EX Astris, is famous for a video game dedicated to creating unique worlds for players all over the world. Hypergryph is currently developing Arknights: Endfield and Popuccom to achieve its creative vision. Besides games, Hypergryph extends with IPS activity to animation, comedy, music, live concerts, fans agreements, and goods. The headquarters is located in Shanghai, China, and includes more than 1500 team members.



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