RAvenquest becomes unchanging more web3 with 1m plus

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By sarajacob2424@gmail.com


TAVERNLIGHT Games launched RAVENQUEST Unforgettable as MMORPG from the next generation that is placed New standardS to adopt web3 games – top a million unique scenes.

After three successful land sales, all of which were sold in minutes, in the previous launch period, Ravenquest achieved prominent landmarks, including more than 8,200 simultaneous viewers on Twitch within one
An hour of launch and a spot as one of the best four MMORPGs on the launch day alongside World of Warcraft and Runescape.

The success of the game witnessed more than a million unique viewers on Twitch, translated into more than one
250,000 active players in his early days. Support for mobile and personal computer platforms has contributed to this
A tremendous flow of players, and reinforces the Ravenquest status as the most exciting Web3 game to go
platform. (I think the network may overcome this number, but we will discover soon).

These scales have strengthened the place of Ravenquest as the most MMORPG Web3 MMORPG in the world, as the rate of keeping the player and assets owned by the player exceeds the high demand.

“Ruby has proven to be a real demand for Web3 games,” Ruby said.
Ferguson, a notable president, in a statement. “The flow is a basic pillar of sovereignty
Web2 Market, with 730 million hours of video games viewed on Twitch in 2024. within only one hour
After its launch, Ravenquest became the fourth most promoted MMORPG on the site-and this is more viewers from Final Fantasy XIV. “

Ferguson added, “RavenQuest now maintains that it is the most broadcast game in history, with more than a million unique viewers and almost double the hours that are carried out by the former registry bearer,” from the network. “When we see such numbers, it is really difficult not to overdo it.

The NFT trading volume exceeded $ 262,000 in the first 48 hours, making it one of the top web 3
Games launch. Ravenquest continues to attract the main influencers of games and creators, and lead membership
Adoption via Web3.

Prosper partnerships include Tempest Guild, committed as a major partner in the alliance, along with five additional partnerships announced on March 15. The success of the Ravenquest launch is also a direct success story for the leading market distribution capabilities and user preparations.

The most prominent in the first week of the global version:
● 77,445 players and logging in the unique entry
● 1,648,910 total viewing
DAPPRADAR: 41.82K
● Average length of the session (active users): 3 hours and 47 minutes – more than twice the industry
middle
● Daily Classless Users and Unique Players are increasing after the launch
● High player retention: The average number of players who started after 10 hours of play is 7.83
Hours per day
● 493,000 hours watching on Nashl, with a peak of 9292 synchronous scenes
● 262,000 dollars in the size of the NFT group, bypassing the joint size of the top 50 groups on
Competitive games chains
● More than 15,000 new Discord members in one week

Since the user’s acquisition is still the biggest challenge in Web3 Gaming, the studios benefit
Full solution to improve growth. This is achieved through the comprehensive IMMutable collection of
Tools, including “Twitch Drops”, paid targeted campaigns, research incentives, effective effects,
All designed for successful games.

Ravinquest’s success enhances additional way as with Blockchain for the number one games
User acquisition. With more than six years of concentration on games, signed more than 500 games, and
Almost five million passport records, IMMUTABLE built the most advanced ecosystem for the game
Developers, they offer smooth infrastructure and unparalleled distribution channels.

Unlike chains for general purposes, IMMUTABLE games were built from the first day, which leads to the maximum of this industry with the highest active monthly users and a completely integrated ecosystem designed to increase and retain players’ growth.

IMMUTABLE provides infrastructure that operates games like Ravenquest. With more than two million monthly users, 2.5 billion dollars in trading volume, and a strong technical stack, including ZKEVM, argues that it is not subject to change in the forefront of the next generation of games.



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