Playnice’s MindLight aims to help children manage stress and anxiety

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PlayniceDeveloper of installed, enjoyable and attractive games that prevent and treat mental health, today announces the launch of her pioneering game Mindlight. A video of adventure is used, and it uses a biological head gang to capture children’s reactions.

Mindlight helps children to improve their ability to overcome stress and anxiety. MindLight’s Fun and Consing Gameplay uses biological reflux to convert feelings into a game in actual time that are affected positively on the mental health of the players.

“The rates of anxiety and depression have increased in recent years, especially among children of school age. They teach them how to manage it is necessary for daily existence,” Evan Hirsch, CEO of Blaneis, said in a statement. “Despite the increasing children’s need for evidence -based programs and treatments to overcome stress and anxiety, access to work is more difficult and more expensive for families. We have built MindLight specifically to meet this need and empower children through the power of play. Games are fun, attractive and immortal children’s aid to learn that they have the ability to change how to see the world and confront through the challenges that They exceed it. “

Mindlight’s hypothesis is simple but attractive: use your mind to change the environment. The child is quieter, the more brighter the haunted house; The more worried the world, the world will appear. Learn to do this in the game environment translates into practical application in daily life.

Children choose their personality to move through their dark grandmother palace. Along the way, they face exhausting scenarios – such as darkness and mysterious creatures – they must overcome to save their grandmother and return light to her home.

It was captured by the actual biological reflux device, brain wave or heart rate data, measures how the child is anxious throughout the game; The better, the more brighter “MindLight”, the “Mindlight” lights up, allowing them to expose the frightening creatures and defeat them to advance during the game. MindLight responds to the unique patterns of thinking and feeling for each player, giving them personal reactions and a moment to a moment on how to strengthen their mind when they feel nervous and anxious.

Many games have used EEG notes in the past, with mixed results.

By researching multiple research experiments (random frenzy) with more than a thousand children, Isabella Granic, the chief scientist in Playnice, has repeatedly proved that those who play in Mindlight reduce their anxiety by at least half, according to the company.

Mindlight playing for only 5.5 hours of gameplay (over several weeks) is effective from 8 to 12 weeks of cognitive behavioral therapy (CBT). With Mindlight as effective as a golden standard therapy for anxiety, CBT, which offers the game to democratically and provides families as a scientific stabilizer, and always available, on a small part of the cost.

“Mindlight is the time of the screen that parents can actually feel,” Granic said in a statement. “Mindlight with a single goal is to help children manage tension and anxiety better while fun playing game.”

Granic, currently, a professor of development psychology at McMaster University in Toronto, collected a multidisciplinary team to create MindLight in 2013. For more than a decade, the Granic laboratory has studied the influence of games on the mental health of youth and facilitated the design and production of strong and attractive video games.

The basic science that was tested and proven in the laboratory has become the basis of the Playnice that was built for this purpose to improve production and distribute the technique of life change. With strong belief that commercial success and positive influence are not exclusive intermediately, Playnice Mindlight has developed with ancient warriors in games, entertainment and technology, from companies including electronic arts, Nexon, Sony Imageworks and Xbox.

“Playnice is really games forever,” Hirsch said. “We reject the idea that in order for games to do, they should not compete with commercial songs for the time of play or attention. Players will not only get the advantages of mental wellness that have proven scientifically feasible, but they will also test a high -quality and enjoyable game in line with other games in the market.”

To play MindLight today, families will need two things. The first is biological reflux Neurosky Mindwave 2 EEG headphone (Support for more devices soon). The second is a subscription in the MindLight game, which can be downloaded from Amazonand AndroidAnd apple App stores or on Playnice website. The subsidized game devices include computers (Windows V10 V2004 or the latest), Android devices and iPad devices.

  • One child: $ 6.99/month, $ 59.99 a year
  • Family (up to 5): $ 9.99/month, $ 99.99 a year

It costs a full year of MindLight, including purchasing a counted diet for one time, about $ 200, such as one session of cognitive behavioral therapy.

Playnice offers a six -month free subscription in MindLight for licensed pediatrics and school consultants. For more details, please email: @PplayMindlight.com.



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