Microsoft releases the experimental offer created by AI, but it admits “restrictions”

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By sarajacob2424@gmail.com


Microsoft has released a level -based level of the classic Video Game game. This works as a technical offer for The possibilities of games for Microsoft Copilot AI platform Despite the company’s recognition, the experience is not the same as a well -made game.

You can Try it yourselfUsing your keyboard to navigate at one level of Quick II for a few minutes before reaching the time limit.

in Blog post describing their workMicrosoft researchers said that the AI’s Moussa Video Games allows users to “interact with the model through the keyboard/control unit procedures and see the effects of your actions immediately, allowing you mainly to play within the form.”

To show these capabilities, the researchers trained their model at the Quake II level (owned by Microsoft through Its acquisition on Zenimax).

They wrote: “Many of our initial joy, we were able to play in the world that the model was simulating.” “We can wander, move the camera, jump, win, photograph, and even bombing barrels similar to the original game.”

At the same time, the researchers emphasized that this aims to be “exploring the research” and it must be considered as “as”Play Instead of playing the game. “

More specifically, they confessed “restrictions and shortcomings”, such as the fact that enemies are mysterious, the damage and healthy meters can be inaccurate, the most interesting, the model struggles with the perpetuation of the object, and forgetting things that do not look at 0.9 seconds or longer.

From the point of view of the researchers, this can also be “a source of fun, where you can defeat the enemies or spoil them by looking at the floor for one second and then looking back”, or even “space transportation around the map by looking at the sky and then retreating.”

The game writer and designer Austin Walker was less admired by this approach, as he posted a video of playing as he spent most of his time Trapped. (This also happened to me in both cases. I tried to play the explanatory show, although I will admit that I To the maximum Bad in the archers of the first person.)

Referring to the recent data of the CEO of Microsoft Phil Spencer Artificial intelligence models can help keep the game By making classic games “carried to any platform”, Walker has argued that this reveals “a basic misunderstanding not only for this technology but how the games work.”

“The inner work of games such as earthquake – code, design, 3D art, sound – produces specific cases of toys, including sudden edge cases,” Walker books. “This is a large part that makes the games good. If you are not actually able to rebuild the main internal business, you lose access to the unpredictable edge situations.”



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