LightSpeed StudiosThe global game developer, at GDC 2025, said it reveals the “original IP initiative”, a new strategic focus that focuses on developing original games addresses.
The veterans of the LightSpeed Studios manufacturer in GDC 2025, to unveil plans for its decisive focus on the original IP creation.
Steve C Martin will reveal updates from Lightspeed La, which develops the studio that develops the very expected triple movement in the open world, the last Sentinel, while at the developer of a legendary parallel game and head of Studio Lightspeed Japan, Hideaki Itsuno will reveal that he has started leading early development of the game address game The original original Triple-A. Both are the project that represents the next chapter in the commitment of Lightspeed to create the original game addresses.
LightSpeed Studios is committed to developing the original IP.
I realize that innovation pays the participation of the players, the LightSpeed increases the sharpening of its approach and announces its commitment to enabling a network of self -run regional studios and runs it independently, which will focus entirely on developing the original platform games addresses.
Lightspeed, famous for her work with the title of Game Pubg Mobile (subscriber with Krafton, Inc.), expands, expands and develops the latest facilities around the world to support the original game development.
This strategy allows its development studios, which in particular include LightSpeed La, the newly created LightSpeed Japan Studio, along with teams around the world, a direct pipeline for the central technical resources of LightSpeed. This consists of the latest search and development breakthroughs in LightSpeed, which push the limits of graphics and performance to enhance the in -game realism, as shown in the workshops during the GDC 2025.
Studios Lightspeed Studios paves the way for a new era for Japan Studio
Based on this approach, the legendary game manager and president of LightSpeed Japan Studio, Hideaki ITSUNO, at GDC 2025, reveals that he enters the arena and has begun in the early stages of bringing the title of his Triple-A Triple-A game.
Depending on his extensive experience in directing games and building incredible teams in Capcom that led to the great successes of Devil May Cry, Capcom Alpha, Capcom VS. SNK, many famous game titles, Hideaki is ready to apply the same principles of creative freedom, efficiency and humility to assemble a distinguished team and create something really leading.
“We are building a creative environment that combines various cultural views and advanced technology,” said Hideaki Itsuno, General Manager of Lightspain Japan Studio. “Our focus is on the development of playing elements that provide completely new experiences – the type of innovations that make players say I have never seen that in the game before.”
Benefit from global talents and care for creative freedom

In addition, to strengthen new views on the original game development, LightSpeed Studios adopts a model that enables each studio to form its own culture, calling for original thinking within the difference. When presenting the philosophies of the eastern and western game, FlightSpeed Studios is placed to encourage regional teams to exchange ideas, mix cultural influences, and monotheism under a common vision – create real global game experiences.
A prominent example of this approach is led by Vice President of Lightspeed Studios, Steve C Martin, known for his commitment to five -year development courses. Focus on the original AAA Open Open Action title, Last Sentinel, to Life, Steve collected a global world team. Despite the talent of prestigious studios such as Rockstar, Meta and EA games, Lightspeed La has not only enhanced the culture of creative freedom but guarantees the efficiency of the product, thanks to Steve’s focus on humility and willingness to adopt constructive reactions.
“Any ambition of the game studio lies in developing the original games. Creative freedom of creating your own traditions from scratch, building a convincing narration, and all aspects of this is the dream of any studio, and for this reason the LightSpeed studios are the place that was created, where Stept was included in Rederm, and Grand Ato,”, which brings his experience The wide Rockstar games where it was delivered to contribute to Ride Dead Ste, “Atto Grargent V.”.
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