Gamesbeat, one of the best global brands and leading news sounds in the field of games, entertainment and technology, announces today it will become an independent brand, under new leadership. Gina Joseph, the chief of the former strategy officials in Venturebeat, who owns Gamesbeat, is the new CEO, as history as one of the only executives of media posts for games. The Dean of Takahashi, one of the most journalists in the field of games and technology, will be the editor -in -chief. This important gamesbeat for continuous growth and innovation, allows publication to focus more on the expansion of access and influence in the intersection of businesses, interactive technology and entertainment.
Gina Joseph brings more than two decades of leadership experience in the media and technology. Under its supervision, you will direct the brand of Gamesbeat to a new and exciting era of innovation, as a major resource for business leaders, and create valuable partnerships for the sectors across the sector by reshaping the future of how to cooperate games, technology, entertainment, innovation, and grow together in an increasingly interconnected world.

“We are enthusiastic about this strong new chapter of Gamesbeat and the industry that we serve,” says Gamesbeat. “As a separate independent publication, we will open unparalleled visions and opportunities and direct access to decision makers, and play an integral role in this industry of $ 177 billion, and the broader interactive technology scene. We look forward to developing this industry in providing this matter to form this to form this to rid it to form this news. Dynamic space.”
Dean Takahashi was a prominent voice in this industry, as the first story wrote about NVIDIA in 1996 and again the first to announce what became entertainment. Gamesbeat, founded by Takahashi as part of Venturebeat in 2008, will continue to hear it in providing reliable content with the additional focus on expanding its scope and coverage.
“This is a new era for Gamesbeat”. “I have seen how to get the games to become a column of global culture and trade. With the game of games continuing to develop, the studied reports are more important than ever. Our goal is to provide a kind of insightful journalism that provides our fans per day, and we also have to interact with the currencies that must be there what should be there in the context of work in the day, and we also help in work, and we also help in Obligations.

To become an independent media company that represents a pivotal moment for everyone’s games that everyone knows. Its commitment as a major port for industrial leaders paves the way for the introduction of new editorial initiatives; Thinking features; Formulas improved content; Cover direct event; Exclusive partnerships; And new opportunities for those familiar with the industry to create valuable B2B connections.
Live events, including popularity Gamesbeat topand Next Gamesbeat, Gamesbeat Global Tour, and Games and Hollywood Events will be expanded more, which increases the consolidation of Gamesbeat as a center for industrial leaders to meet and form the future through multiple digital platforms.
“Our events have always been a platform for meaningful communications and real conversations,” says Joseph. “With the inhalation of this legacy, we will work to enhance more powerful communications, while ensuring that Gamesbeat is still a decisive intersection point for the largest players in this field. It is not uncommon for executive managers to collide with billions of millions or a billion dollars thanks to the communications made in the exclusive Gamesbeat events or through the influential B2B network.”
The transition comes at a time that changes in the large industry
The new Gamesbeat trend comes in a decisive time for the game industry, as technologies such as artificial intelligence continue to convert entertainment and technology, making leaders more important to stay aware. At one time, the media scene has changed significantly. The new leadership team intends to represent Gamesbeat, the future of the media, by providing the press that is of interest, is a personality, authentic and reliable, and with a human connection, it is presented through a new site experience and channels that interest more for current and future generations, both.
“We create content and opportunities for everyone – not only leaders in games – this relates to all business leaders who understand how the future of interactive technology and Amnesty International will form industries that exceeded a lot of entertainment. Whether you are in Hollywood, health care, education or any other sector, it is necessary to understand how it affects your industry,” Joseph adds.
With the support of strong industry support
The new Gamesbeat Media Company supports strategic advisers in the industry including Peter Levin, co -founder and administrative manager at GRIFFIN Gaming Partners. Levin has played a fundamental role throughout the acquisition of extensive experience in the sales of the media brand, such as the transfer of the deadline to Penske Media Corporation and Nerdist Industries for the legendary entertainment. Also, Greg Axelrod and Kelly Siubhan Lavi from Staps Aldroudon and Marcils worked as a legal advisor.
To stay on the review of new changes coming to Gamesbeat, please continue LinkedIn on Linkin.com/company/gamesbeat/. To register for tickets to the pioneering Gamesbeat event, May 19-20 2025 in Los Angeles, visit Gamesbeat top.
About Gamesbeat
Gamesbeat is the leading, independent platform for covering games, entertainment and technology, and exploring its dynamic development and rapprochement, providing news that affects the broader global scene. Founded in 2008, with a loyal global society, as it reached C-SUITE executives, decision makers, developers, publishers, investors, technology providers, and lovers. By focusing on innovation, Gamesbeat’s experience as a specialized boundary is to fill the gaps on the news coverage of the industry, as a destination for news, content and live events that drive industry talks, enhance connections, and create opportunities for cooperation.