When I heard for the first time, there will be a multi-player offer to control Files-like X-Files game, I expected to incite players to each other with all psychological forces and strange weapons that made the original game riot to play. But FBC Firebreak, the next game of Remedy Entertainment, tends strongly to the feeding angle at the workplace where players boldly direct ordinary agents to overcome the invaders from their offices.
These offices, of course, belong to the Federal Control Office, the mysterious government agency players were explored in control. In an unexpected digital inspection, Remedy gave the media early look at how to play its next match when it appears in the summer of 2025.
FBC Firebreak has triple players ventures in different environments in the oldest house, as the huge building in FBC, intertwines with various settings, from offices lined with carpets to the pipes filled with caves. Most of the areas I saw directly about the scope of control, unchanged when the players wandered in the halls with Jesse Vaden, the new director at FBC.
Unfortunately, the whispering – the Extrasplaanar invaders who acquired FBC and turned them into distorted monsters – still occupies the oldest house after six years after the events of control. Although FBC staff adhere to safe lands, supplies are decreased. It is up to players to suit the missions and Sally in tasks to restore offices, using a variety of weapons and tools.
The first multi -playing game of Remedy has some guidelines – the most prominent of which is that the next additional content will be available to all players, not the paid DLC gates. The studio also refused to include a ground walking device in daily missions and monthly grinding – “We don’t want to give anyone a second job.”
Of course, Remedy wants to drink his multiple -playing conquest with a mix of horror and surreal. But if the division of control, for example, is 70 % horror and 30 % surreal, the Firebreak FBC rate of the two is upside down, Caata said. Instead of the strong Baden that wanders with the psychological forces, the players take over the role of Mediterranean managers, engineers, secretaries and security guards in the battle to liberate their mysterious government offices.
Kaiyata said that FBC Firebreak revolves around seeing the world of control from another perspective, and it is inspired by acts such as genocide, real investigator and the sacrifice of the show, specifically an episode where the engineers with blue collars need to repair a generator or die for everyone. But the other great inspiration was surprising that the Mike Rowe series, the Dirty Jobs TV series.
In evolution, “Early, we saw a strange old show called Dirty Jobs,” said Kaiata. “There are many real things that are strange. What do you want to deal with, and what will make you bad? What tools do you need?”
Fighting the whisper as a government drone
Firebreak tasks, called Jobs, send players to specific environments with challenges and presidents-shown in the trailer, called Paper Chase, in the above offices in the FBC Department. It is full of whispering, appropriately, a type of GOLEM made of sticky notes; The final level is a huge version that takes over the trunk and weapons that flutter the player, such as if the Spider-Man enemy is made after after.
Firebreak plays like a type of extract of extraction. At the beginning of the job, the players choose how difficult they are, with an increased risk of achieving a higher reward. The difficulty comes in flavors: Increasing the level of threat makes the whisper fighting more strongly, and increasing the level of clearance will add more areas to move and add damaged elements – with similar similar names in a suspicious way with the names of the strengths that have appeared in control – which can appear randomly during jobs.
But the players will not go to non -gunmen. Before each task, they line up loading from the semester roles and equipment who will take over (which players can switch between at checkpoints if they do not like their current tools). These include weapons (guns, pistols, sub -machine guns and more), hand grenades and specialized tools such as the Environmental soaks group, jumping group to ZAP enemies and more.
These technological pieces allocated have their effects-for example, to spray enemies with water so that lightning has a greater effect-which encourages teamwork. Of course, you He can Play alone or with another friend, but the game is set on three players’ teams, and joins Elden Ring Nightreign At Co-OP Trio Gaming (four players who did not work for balance, Remedy said.
Our manual inspection included a long look at the paper chasing function, and although there were a lot of firearms, there was also a lot of teamwork and tactical play-you are less like soldiers and more like respondents in emergency situations, as confirmed by entertainment communications director. GOLEMS The above can leave zobak from sticky notes that can block your helm and prevent your point of view, but his teammate can start or you can find bathtubs to flound yourself. We saw some enjoyable tools, with a mixing treatment for practical strangeness, such as the pork bank on the quarrel weapon, which creates it against the enemy, creates a hurricane of coins that absorb them.
Players can also search for currencies, spend them between jobs to upgrade their equipment, expand games, buy cosmetics (helmets, shields, etc.). They can also gain and equip privileges with a variety of effects, including lead -off bullets, or faster weapons switching, and re -download more quickly, or other benefits. If the players prepare two privileges of the same type, then the staple of effects; The preparation of three extends for other players in the team.
In FBC Firebreak, players will fight the invading Hiss Explaranar who appeared for the first time in the 2019 Entertainment game.
How FBC Firebreak is suitable for treatment – and stands separately
Remedy started on a fun trip, and special games with MAX Payne for 2001, a Matrix models, from a third person, with Cop Noir. Alan Week, for the year 2010, a shooter with the narration, has strengthened heavily on darkness in creativity, the reputation of the studio in convincing games that were not afraid of strangeness, which continued to break the quantum in 2016 and control in 2019, which was hurting to larger contacts between both entertainment worlds. Finally, Alan Week 2 reinforced all this with the FBC itself prominently appeared in the game’s plot.
This is where the FBC Firebreak opens, but it is a game different from its predecessors: the players will move quickly through the levels and focus on helping his teammates, and not taking their time in choosing the details, tending to weave the worlds of their games.
The community director, Julius Fonad, said: “This is not a single player game as it is going on a special path and experience the world from certain angles, exploring it, and drinking it yourself,” said the community director, Julius Fonad. The treatment removed the barriers between running the game and shooting on his chassis with your friends, and giving up forced and piece educational programs to make players to move faster and keep them in the center of things.
FOCting Firebreak from FBC Firebreak also forced developers to stay away from hand -made moments that made previous games stand out, from a maze of Control cigarettes to the We We Sing Sequence. But these people do not fly easily with a multi -player game: If you are playing the same function of chasing paper in FBC Firebreak over and over again, do you really want to see this type of hand -made moment 700 times? He asked Kaiyata. Instead, they want the players to build their emerging positions completely unplanned, which are famous for multiple players. “For this reason, we are trying to rely on building a stadium that can only produce those moments for us,” said Kaiata.
The developers refused exactly how FBC Firebreak will be associated with the greatest treatment, which Alan Wake 2 collected in clear ways, and they repeated that its game is what will not provide Faden’s story – the players will have to wait for confirmed and upcoming control over that. Fans will not feel controlled by the need to play this multi -players title by force to prepare for full completion – FBC Firebreak is a self -standing game that tells its own story, which is less than the horrors of dimensions than the horrors of office bureaucracy.
We will know exactly how FBC Firebreak is associated with other games when it comes out of PS5 and Xbox Series X/S and PC on Steam and in the Epic Games, this summer.
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