Bloober presented a first appropriate look at the way to play for its latest project, After a short handle at the end of the initial examination in October. The trailer has very much Dead-Like a feeling, which should not be very surprising given that this is a horror game to survive the third person, but this is hardly bad. There seem to be some other effects on playing here, and there is a specific feature that looks very terrifying.
The game takes place over two periods, and the post -terrible future and Poland, which dates back to the eighties of the twentieth century. As a traveler, you are back in time to save certain people before they die at the end of the world. To do this, you will need to fight creatures known as orphans, which Blober describes as a name "Twin, the monsters of the body that were born of the darkest nightmares of humanity." But you will need to make sure to burn the bodies of fallen monsters. If you do not do that, this can be spent a whole pile of trouble.
Live orphans can absorb the bodies of their fallen likes. This is called integration develops creatures. They become fast, stronger and more difficult to bring them down, and earn new boot capabilities. So yes, you will want the flame of any of the orphans you take out.
There is a lot that happens elsewhere in the trailer. along with DeadMovement and visuals arouse games like Another of us Part 2 (If you know, as you know), Back, bioshock and Control Not least due to the changing and brutal brutal architecture. We remembered the designs of creatures last year and The game that Blober team is only behind it.
These are not criticism in any way. There is nothing wrong with drawing inspiration and determining them into something new. Cronus: The new dawn It looks very convincing, and I have already got a place in my wish list.
Cronus: The new dawn It is scheduled to arrive later this year. It comes to Steam, PS5 and Xbox Series X/S.
This article originally appeared on Engadget on https://www.engadget.com/gaming/cronos-t -new-dawn-seeems-to-smush-dead-Space-and-control-together-in-a-way-172611962.html?
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